15 KiB
Algorithm
Background reading: CRDT
This packages implements the Logoot split algorithm
André, Luc, et al. "Supporting adaptable granularity of changes for massive-scale collaborative editing." 9th IEEE International Conference on Collaborative Computing: Networking, Applications and Worksharing. IEEE, 2013.
The CRDT-ID blocks are implemented by text property 'crdt-id.
A continous range of text with the same 'crdt-id property represent a CRDT-ID block.
The 'crdt-id is a a cons of (ID-STRING . END-OF-BLOCK-P),
where ID-STRING represent the CRDT-ID of the leftmost character in the block.
If END-OF-BLOCK-P is NIL, the block is a non-rightmost segment splitted from a larger block,
so insertion at the right of this block shouldn't be merged into the block by sharing the base CRDT-ID and increasing offset.
ID-STRING is a unibyte string representing a CRDT-ID (for efficient comparison).
Every two bytes represent a big endian encoded integer.
For base IDs, last two bytes are always representing Site ID.
Stored strings are BASE-ID:OFFSETs. So the last two bytes represent offset,
and second last two bytes represent Site ID.
Protocol
Text-based version (it should be easy to migrate to a binary version. Using text for better debugging for now)
Note: Starting from v0.3.0, we separate User IDs and Site IDs.
Site IDs are buffer local and temporarily assigned to users with writable access.
Every message takes the form (type . body)
-
Text Editing A peer must obtain a
site-idbefore performing the following operations, by remote callingcrdt-get-write-access. See Remote Function.- insert
-
body takes the form
(buffer-name user-id crdt-id position-hint content)position-hintis the buffer position where the operation happens at the site which generates the operation. Then we can play the trick that start search near this position at other sites to speedup CRDT ID searchcontentis the string to be inserted
- delete
-
body takes the form
(buffer-name user-id position-hint . crdt-id-list)crdt-id-listis generated fromCRDT--DUMP-IDSfrom the deleted text
- cursor
-
body takes the form
(buffer-name user-id point-position-hint point-crdt-id mark-position-hint mark-crdt-id)*-crdt-idcan be either a CRDT ID, ornil, which means clear the point/mark"", which means(point-max)
-
Contact information
- contact
-
body takes the form
(user-id slot value)-
slotcan be one ofname host service focus
-
- leave
-
body takes the form
(user-id)This message is sometime sent from client to server to indicate disconnection, if the underlying proxy doesn't indicate disconnection properly.
-
Login
- hello
-
This message is sent from client to server, when a client connect to the server.
body takes the form
(protocol-version &optional response) - challenge
-
body takes the form
(salt) - login
-
It's always sent after server receives a hello message.
Assigns a User ID to the client
body takes the form
(user-id).
-
Initial Synchronization
- sync
-
This message is sent from server to client to get it sync to the state on the server. Might be used for other optimization in the future. One optimization I have in mind is let server try to merge all CRDT item into a single one and try to synchronize this state to clients at best effort. body takes the form
(buffer-name . crdt-id-list)crdt-id-listis generated fromCRDT--DUMP-IDS
- ready
-
body takes the form
(buffer-name major-mode-symbol)Indicates the end of a batch of synchronization messages (which usually contains somecursormessages, asyncmessage, and someoverlay-*messages). The client should now try to enablemajor-mode-symbolin the synchronized buffer.
-
Error Recovery Note: when a client side error happens, it just sends a
getmessage and follow initial synchronization procedure to reinitialize the buffer.- error
-
body takes the form
(buffer-name error-symbol . error-datum). This message is sent from server to client to notice that some messages from the client is not processed due to error(error-symbol . error-datum). Normally client should follow initial synchronization procedure to reinitialize the buffer.buffer-namecan also benil, which signifies that it's a session error. The only reasonable thing to do is to disconnect in this scenario. Currently, this happens when client/server protocol version doesn't match.
-
Buffer Service
- add
-
Indicates that the server has started sharing some buffers.
body takes the form
buffer-name-list - remove
-
Indicates that the server has stopped sharing some buffers.
body takes the form
buffer-name-list - get
-
Request the server to resend
syncmessage for a buffer. body takes the form(buffer-name)
-
Overlay Synchronization
- overlay-add
-
body takes the form
(buffer-name user-id logical-clock species front-advance rear-advance start-position-hint start-crdt-id end-position-hint end-crdt-id) - overlay-move
-
body takes the form
(buffer-name user-id logical-clock start-position-hint start-crdt-id end-position-hint end-crdt-id) - overlay-put
-
body takes the form
(buffer-name user-id logical-clock prop value) - overlay-remove
-
body takes the form
(buffer-name user-id logical-clock)
-
<<Remote Function>>
- fcap
-
body takes the form
(fcap-symbol nonce in-states out-states . interactive-form)This grants a "functional capability" to a peer. Nonce is a random number to prevent forging capability.in-statesis a list of state symbols that the function depends on.out-statesis a list of state symbols that the function modifies and should be synchronized to the caller. See Allowed state symbols.
- funcall
-
body takes the form
(user-id logical-clock spawn-user-id state-list nonce fcap-symbol . args)-
spawn-user-idrepresents the site where the interactive command is originally invoked- It can be different from
user-idbecause a remote function can call a remote function! This is especially useful when client makes a remote call, but the call on the server request some interactive input, and such interactive call are remote-called back into the client.
- It can be different from
-
state-listis an alist of bindings. (except that we use 1 element list for the CDRs, to save a dot in the serialized string) (CDRs can also be 2 element list of the form(crdt-id pos-hint)) <<Allowed state symbols>> arewindow window-point buffer buffer-content point mark mark-active transient-mark-mode last-command-event
-
- return
-
body takes the form
(user-id logical-clock state-list success-p . return-values)
-
Buffer local variables
- var
- body takes the form
(buffer-name variable-symbol . args)argsis passed to the variable receiver(get variable-symbol 'crdt-variable-receiver)to calculate an updated value. The actual format ofargsdepends on the variable sender and receiver (which supposed implement some CRDT). All peer must make sure they install the same kind of variable sender and receiver forvariable-symbol.
-
Remote Buffer Process
- process
-
body takes the form
(buffer-name string)Sent from client to server, request sendingstringto the process buffer associated tobuffer-name. - process-mark
-
body takes the form
(buffer-name crdt-id position-hint).
NOTE: for overlay-put, overlay-move and process-mark, server must also broadcast the message
back to the client that generated it, to ensure consistent global history.
Emacs as a collaborative operating system
The goal: With a few annotations, developer should be able to make any Emacs application collaboration-powered. Emacs should be one of the most powerful collaboration platforms.
How: There're plenty of Emacs applications centered around the buffer and buffer-local-variables. By implementing synchronization primitives for all components in a buffer, pretty much everything can be made collaborative. Synchronize arbitrary buffer-local-variable reasonably is hard, but user annotations can help.
How to implement collaboration support for a package
crdt.el provides two sets of facilities for adding collaboration support, a command-based one and a state-based one.
Package hackers are free to combine them to provide desired behavior.
Command-based collaboration
This is a simple method to add collaboration support.
After registering a command with crdt-register-remote-command,
an :around advice is added such that when a client invoke this command,
an request is sent to the server instead of running the command locally.
Hackers must make sure that they declare what sets of buffer state the command uses to fully preserve user intent.
Although relatively simple, collaboration command implemented using this method must go through a round trip to the server and will incur latency.
Why we need used-state-set annotations
Suppose Alyssa P. Hacker does (crdt-register-remote-command 'eval-last-sexp),
but didn't declare that eval-last-sexp uses content of the buffer.
Now the hackers are conspiring in an crdt.el session.
Ben Bitdiddle places cursor after (+ 1 1) and run eval-last-sexp.
However, the moment Ben Bitdiddle's request arrives at the server,
Cy D. Fect has changed (+ 1 1) to (+ 1 2) (their message arrives first!).
Now the server does what it sees and return 3, instead of 2.
The correct solution is to let the server roll-back to the state when Ben Bitdiddle invoked the command. It is relatively expensive thus we don't want to do this for every command, thus we require package hackers to annotate explicitly.
The above mechanism haven't been implemented yet!
But adding annotations now will help adding it in the future.
To implement this mechanism we need to add lamport timestamp to every messages
(which may corresponds to mutation of interesting states),
and send a vector clock in command messages which depend on buffer content.
State-based collaboration
We can also synchronize the underlying state of the packages rather than proxying user-level commands. If there're good CRDT candidates to be used for the state (hackers need to understand what concurrency semantics their state need to have!), then the commands can have real-time effect without needing to be acknowledged from the server.
crdt-org-sync-overlay-mode is an example of this approach.
Overall, this method is much more complicated than command-base method. Development of the facility is still on-going.
TODO
Task list for crdt.el facility
- synchronize buffer text (insert/delete)
- synchronize overlays
-
synchronize major/minor modes
- initial synchronization of major modes
- toggle minor modes on the fly
- change major modes on the fly
-
set of synchronization primitives for buffer local variables
-
server dictated
- non incremental
- naive incremental
- state-of-the-art level tree diff
- a library of CRDTs
-
-
synchronize text properties (any use case for this?)
- synchronize when new text is inserted
- synchronize when changed
- synchronize markers (any use case for this?)
-
remote command
- basic remote command (only possibly use
(point)) - command that uses region
- correctly handle command that uses buffer content
- handle arbitrary
interactiveform (firstly, what's the right thing to do?)
- basic remote command (only possibly use
-
remote buffer process
- process mark
- send to process
- make sure "pseudo process" really looks like process (define complete set of advices)
Notes and examples of CRDTize built-in packages
Search for ;;; Built-in package integrations in crdt.el
TODO Cross-editor support
The current plan is to reuse the Emacs implementation as a local server for any other editor, aka Emacs as a service.
The benefit is that we don't need to reimplement the sophiscated CRDT algorithm in other uncivilized environments.
We then just need to design a thin protocol that communicate between local Emacs and the other editor.
Since this protocol communicate only locally, the latency should be negligible,
therefore we use a blocking reader/writer lock based synchronization scheme.
Lock: modes of operations
It turns out that I vastly over-estimated the extensibility of The Other Editors.
For example, lots of them (including M$ vScoDe and cult 666) doesn't seem to have anything like pre-command-hook,
making it impossible to implement a usual bidirectional locking mechanism
(because we can't tell those editors to acquire lock from Emacs before running commands that potentially modify the buffer).
Currently I implemneted a hack that by default let The Other Editors hold the lock, but upon receiving
an acquire from Emacs, let The Other Editors dead loops to hopefully halt command execution until Emacs gives back the lock.
Emacs thus must give back lock as soon as possible to un-hang The Other Editors.
Q: What if Emacs GCs? Q got thrown out of the window.
Bridge protocol
-
Reader/writer lock
- aquire
- body takes the form
() - release
- body takes the form
()
The rest is mostly analogue to the primary protocol for Emacsen, except that CRDT IDs are replaced by explicit integer position (start from 1, as in Emacs).
-
Text Editing
- insert
- body takes the form
(buffer-name position content) - delete
- body takes the form
(buffer-name position length)
-
Peer State
- cursor
-
body takes the form
(buffer-name user-id point-position mark-position)*-positioncan be either an integer, ornil, which means clear the point/mark
- contact
- same as primary protocol.
- leave
- same as primary protocol.
-
Login Note that we don't include challenge/response authentication mecahnism.
- hello
- same as primary protocol.
- login
- same as primary protocol.
-
Initial Synchronization
- sync
- body takes the form
(buffer-name content-string) - ready
- same as primary protocol.
-
Buffer Service
- add
- same as primary protocol.
- remove
- same as primary protocol.
- get
- same as primary protocol.