;; ;;;### (autoloads nil "ox-ipynb" "ox-ipynb.el" (0 0 0 0)) ;;; Generated autoloads from ox-ipynb.el (register-definition-prefixes "ox-ipynb" '("ox-ipynb-")) ;;;*** ;;;### (autoloads nil "update-autoloads" "update-autoloads.el" (0 ;;;;;; 0 0 0)) ;;; Generated autoloads from update-autoloads.el (setq load-path (cons (file-name-directory load-file-name) load-path)) (autoload 'update-autoloads-in-package-area "update-autoloads" "\ Update autoloads for files in the diretory containing this file. \(fn &optional FILE)" t) (autoload 'update-autoloads-for-file-in-package-area "update-autoloads" "\ \(fn FILE)" t) ;;;*** ;;;### (autoloads nil "dialog" "dialog.el" (0 0 0 0)) ;;; Generated autoloads from dialog.el (put 'dialog-define 'lisp-indent-function 'defun) (autoload 'dialog-define "dialog" "\ Declare a dialog called DIALOG with items described in SPEC. DIALOG does not need to be quoted. Second argument SPEC is the dialog specification. Third argument DOC is the dialog documentation. The SPEC argument value should have the following form: (STYLE FIELD...) Where STYLE specifies how dialog will be opened and FIELD is a vector which specifies a dialog field. Valid values for STYLE are: :style window Use the current frame with only one window. :style split-window-horizontally :style (split-window-horizontally . ARG) Split current window horizontally and select the window at left. ARG is optional; if specified, it is passed as argument to `split-window-horizontally' function (which see). ARG must be an integer. :style split-window-vertically :style (split-window-vertically . ARG) Split current window vertically and select the window above. ARG is optional; if specified, it is passed as argument for `split-window-vertically' function (which see). ARG must be an integer. :style frame :style (frame . POSITION) Make a new frame. POSITION is optional; it specifies the position of the upper left corner of the new frame. POSITION can have the following values: (X . Y) the position in pixels. point the current point position. mouse the current mouse position. center the new frame is centralized in the selected frame. frame the upper left corner of the selected frame. If POSITION is omitted, the frame position is given by the system where Emacs is running. If there isn't a windowing system, it behaves as `window'. :parent DIALOG :parent (DIALOG . DECORATION) This dialog derives from dialog DIALOG (the parent dialog). DECORATION specifies what to do with decorations (box, hline and vline fields). DECORATION can have the following values: keep keep all parent decoration. kill kill all parent decoration. kill-overlap kill parent decoration only when overlaps with some derived dialog field (decoration or not). The DECORATION default value is keep. See _Dialog Derivation_ section. STYLE can be omitted, the default value is `window'. The window configuration is saved just before the dialog box activation and it is restored just after dialog box termination. There exist the following FIELD types: box button button-cancel button-next button-ok button-previous button-quit button-reset checkbox editable hline menu navigation radio text vline FIELD has the following forms: [box LINE COLUMN LINE2 COLUMN2 :tag TAG] Draw a box which diagonal vertices are at LINE and COLUMN, and at LINE2 and COLUMN2. LINE(2) starts from 1. COLUMN(2) starts from 0. TAG contains the characters used to draw the box border. If TAG is omitted, the default value is \".-|++++\". The TAG string specifies: \".-|++++\" ::::::: ::::::+--- bottom left corner :::::+---- bottom right corner ::::+----- top left corner :::+------ top right corner ::+------- vertical :+-------- horizontal +--------- null box (LINE = LINE2 and COLUMN = COLUMN2) [button LINE COLUMN :tag TAG :notify FUNCTION :help-echo HELP] Specify a button at LINE and COLUMN. LINE starts from 1. COLUMN starts from 0. If TAG is omitted, \"Button\" is used. When pressed, it executes FUNCTION, if FUNCTION is specified. If FUNCTION is omitted, nothing happens. See _Field Keywords_ section below. [button-cancel LINE COLUMN :tag TAG :notify FUNCTION :help-echo HELP] Specify a cancel button at LINE and COLUMN. LINE starts from 1. COLUMN starts from 0. If TAG is omitted, \"Cancel\" is used. When pressed, it takes the following steps: 1. Discard all temporary dialog values; 2. Execute FUNCTION, if FUNCTION is specified; 3. Finish the current dialog, that is, return to previous dialog, if exists one. See _Field Keywords_ section below. [button-next LINE COLUMN DIALOG :tag TAG :notify FUNCTION :help-echo HELP] Specify a next button at LINE and COLUMN. LINE starts from 1. COLUMN starts from 0. If TAG is omitted, \"Next\" is used. If DIALOG is not a dialog, nothing happens. If DIALOG is a dialog, when pressed, it takes the following steps: 1. Execute FUNCTION, if FUNCTION is specified; 2. Go to next DIALOG. See _Field Keywords_ section below. [button-ok LINE COLUMN :tag TAG :notify FUNCTION :help-echo HELP] Specify an ok button at LINE and COLUMN. LINE starts from 1. COLUMN starts from 0. If TAG is omitted, \"Ok\" is used. When pressed, it takes the following steps: 1. All temporary dialog values are saved into corresponding variables; 2. Execute FUNCTION, if FUNCTION is specified; 3. Finish the current dialog, that is, return to previous dialog, if exists one. See _Field Keywords_ section below. [button-previous LINE COLUMN :tag TAG :notify FUNCTION :help-echo HELP] Specify a previous button at LINE and COLUMN. LINE starts from 1. COLUMN starts from 0. If TAG is omitted, \"Previous\" is used. If there isn't a previous dialog, nothing happens. If there isn a previous dialog, when pressed, it takes the following steps: 1. Execute FUNCTION, if FUNCTION is specified; 2. Go to previous dialog. See _Field Keywords_ section below. [button-quit LINE COLUMN :tag TAG :notify FUNCTION :help-echo HELP] Specify a quit button at LINE and COLUMN. LINE starts from 1. COLUMN starts from 0. If TAG is omitted, \"Quit\" is used. When pressed, it takes the following steps: 1. Discard all temporary dialog values; 2. Execute FUNCTION, if FUNCTION is specified; 3. Finish all dialog chain. See _Field Keywords_ section below. [button-reset LINE COLUMN :tag TAG :notify FUNCTION :help-echo HELP] Specify a reset button at LINE and COLUMN. LINE starts from 1. COLUMN starts from 0. If TAG is omitted, \"Reset\" is used. When pressed, it takes the following steps: 1. Reset all temporary dialog values, that is, restore the original value for each temporary dialog variable; 2. Execute FUNCTION, if FUNCTION is specified. See _Field Keywords_ section below. [checkbox LINE COLUMN VAR :tag TAG :notify FUNCTION :help-echo HELP] Specify a checkbox at LINE and COLUMN. LINE starts from 1. COLUMN starts from 0. VAR is a symbol variable which will hold the checkbox value. If TAG is omitted, it is created only the checkbox. If TAG is specified, the first character indicates if the TAG is positioned at left or right of the checkbox. If the first character is `?-', the TAG is positioned at left of the checkbox, that is: TAG [] If the first character is not `?-', the TAG is positioned at right of the checkbox, that is: [] TAG The first character of the TAG is discarded, so, the minimum TAG length is 2. When pressed, it takes the following steps: 1. Store VALUE into a temporary dialog variable; 2. Execute FUNCTION passing VALUE as argument, if FUNCTION is specified. See _Field Keywords_ section below. [editable LINE COLUMN KIND VAR :tag TAG :notify FUNCTION :help-echo HELP :size SIZE :action FUNCTION :secret BOOL] Specify an editable field at LINE and COLUMN. LINE starts from 1. COLUMN starts from 0. VAR is a symbol variable which will hold the editable value. KIND specifies the kind of editable field, it can have the following values: character a character field. coding-system a MULE coding-system field. color choose a color name (with sample). directory a directory name field. file a file name field. float a floating point number field. integer an integer number field. key-sequence a key sequence field. number a number (floating point or integer) field. regexp a regular expression field. sexp an arbitrary Lisp expression field. string a string field. symbol a Lisp symbol field. text a multiline text area field. variable a Lisp variable field. See _Field Keywords_ section below. [hline LINE COLUMN LENGTH :tag TAG] Draw a horizontal line starting at LINE and COLUMN until LINE and (COLUMN + LENGTH - 1). LINE starts from 1. COLUMN starts from 0. TAG is a string which the very first character is used to draw the line. If TAG is omitted, the default value is \"-\". [menu LINE COLUMN VAR ALIST :tag TAG :notify FUNCTION :help-echo HELP] Specify a menu at LINE and COLUMN. LINE starts from 1. COLUMN starts from 0. VAR is a symbol variable which will hold the menu value. ALIST is an association list which has the following form: (VALUE . MENU-ITEM) Where VALUE is the value which will be stored in VAR when this menu item is selected; MENU-ITEM is a string shown as the menu item. VALUE can be a symbol or a string. When a menu item is selected, it takes the following steps: 1. Store VALUE into a temporary dialog variable; 2. Execute FUNCTION passing VALUE as argument, if FUNCTION is specified. See _Field Keywords_ section below. [navigation LINE COLUMN :tag TAG :help-echo HELP] Specify a navigation field bar at LINE and COLUMN which shows all dialogs before the current one. LINE starts from 1. COLUMN starts from 0. It has the following generic form: TAG: [dialog1] :: [dialog2] :: ... :: [dialogN-1] :: dialogN Where TAG, if specified, is given by :tag keyword; [dialog1], [dialog2] until [dialogN-1] are buttons which go to the dialog correspondent when the button is pressed. See _Field Keywords_ section below. [radio LINE COLUMN VAR VALUE :tag TAG :notify FUNCTION :help-echo HELP] Specify a radio at LINE and COLUMN. LINE starts from 1. COLUMN starts from 0. VAR is a symbol variable which will hold the radio value. VALUE is the value used when this radio is selected. If TAG is omitted, it is created only the radio. If TAG is specified, the first character indicates if the TAG is positioned at left or right of the radio. If the first character is `?-', the TAG is positioned at left of the radio, that is: TAG ( ) If the first character is not `?-', the TAG is positioned at right of the radio, that is: ( ) TAG The first character of the TAG is discarded, so, the minimum TAG length is 2. When pressed, it takes the following steps: 1. Store VALUE into a temporary dialog variable; 2. Update all radio which share the same VAR; 3. Execute FUNCTION passing VALUE as argument, if FUNCTION is specified. See _Field Keywords_ section below. [text LINE COLUMN TEXT :size SIZE] Specify a TEXT string to be inserted at LINE and COLUMN. LINE starts from 1. COLUMN starts from 0. TEXT can be a string, a symbol or a list. If TEXT is a symbol variable, the variable value must be a string. If TEXT is a symbol function or a function, the function will be evaluated without parameters and should returns a string. If TEXT is a list, the list header should be a function, this function will be evaluated and the list tail will be the parameters for this function; this function should return a string. If TEXT is a symbol, `dialog-update-text' can be used by a function updates this field. See _Field Keywords_ section below. [vline LINE COLUMN LENGTH :tag TAG] Draw a vertical line starting at LINE and COLUMN until (LINE + LENGTH - 1) and COLUMN. LINE starts from 1. COLUMN starts from 0. TAG is a string which the very first character is used to draw the line. If TAG is omitted, the default value is \"|\". Field Keywords -------------- The keywords specified in a field are optionals. Below is the keyword documentation. :action FUNCTION Specify a function FUNCTION which is activated when RET key is pressed. It is passed as argument the value of the editable field. FUNCTION must return a value. If the returned value is nil, it means that something goes wrong, so the point stays in the current editable field. If the returned value is not nil, the point goes to the next field. :help-echo HELP Specifies how to display a message whenever you move to the field via keyboard or move the mouse over it. HELP is either a string to display, a function of one argument, the field widget, which should return a string to display, or a form that evaluates to such a string. :notify FUNCTION Specify a function FUNCTION which is activated at each change of the editable field. It is passed as argument the value of the field. :secret CHAR Character used to display the value. You can set this to e.g. `?*' if the field contains a password or other secret information. By default, this is `nil', and the value is not secret. :size SIZE Specify the SIZE of string to be displayed. It can have the following values: integer the size of string. (COLUMNS . LINES) rectangular text area, both values are integers greater than zero. :tag TAG Usually, specify a field label. Some fields use TAG differently, see the field documentation above. Dialog Derivation ----------------- Sometimes you need to create a dialog B which is almost the same as another dialog A, but it should add some extra fields in A, or it should remove some fields from A. This is what the dialog derivation do, that is, a way to add/remove some fields from a dialog in order to create a new one. To derive a dialog from another one, just specify the :parent in a dialog definition. For example: (dialog-define example2 '(:style window [navigation 1 1 :tag \"Navigation\"] [text 3 1 \"Hello World 1!!\"] [button-quit 5 1] [button-previous 5 10 :tag \"Hello :(\"]) \"This is the parent dialog.\") (dialog-define example1 '(:style (frame . mouse) :parent example2 ;; this is a new button [button-quit 7 1 :tag \"New Quit Button\"] ;; this text field removes the \"Hello :(\" button [text 5 10 \" \"]) \"This is the derived dialog.\") So, if the new dialog element overlaps one of parent dialog elements, the parent dialog element is removed. The :parent specification have the following values: :parent DIALOG :parent (DIALOG . DECORATION) Where DIALOG is the parent dialog and DECORATION specifies what to do with decoration fields, that is, box, hline and vline fields. DECORATION can have the following values: keep keep all parent decoration. kill kill all parent decoration. kill-overlap kill parent decoration only when overlaps with some derived dialog field (decoration or not). The DECORATION default value is keep. Example ------- As an example, here is a very simple dialog specification: (require 'dialog) (dialog-define hello1 '(:style window [navigation 1 1 :tag \"Navigation\"] [text 3 1 \"Hello World 1!!\"] [button-quit 5 1] [button-previous 5 10 :tag \"Hello :(\"]) \"This is a Hello World example.\") (dialog-define hello2 '(:style window [navigation 1 1 :tag \"Navigation\"] [text 3 1 \"Hello World 2 !!\"] [button-quit 5 1] [button-next 5 10 hello1 :tag \"Hello :)\"]) \"This is another Hello World example.\") (hello2) ; or (dialog-run 'hello2) run dialog hello2 \(fn DIALOG SPEC DOC)" nil t) (autoload 'dialog-run "dialog" "\ Execute DIALOG. See `dialog-define'. \(fn DIALOG)") (autoload 'dialog-make-empty "dialog" "\ Define a new, empty dialog with name DIALOG. If the dialog already exists, it is left unmodified. Return DIALOG. \(fn DIALOG)") (autoload 'dialogp "dialog" "\ Return t if OBJECT is a dialog object. \(fn OBJECT)") (register-definition-prefixes "dialog" '("dialog-" "set-dialog-")) ;;;***