add lisp packages
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149
lisp/emacs-application-framework/app/mermaid/node_modules/d3-timer/dist/d3-timer.js
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149
lisp/emacs-application-framework/app/mermaid/node_modules/d3-timer/dist/d3-timer.js
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// https://d3js.org/d3-timer/ v1.0.10 Copyright 2019 Mike Bostock
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(function (global, factory) {
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typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
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typeof define === 'function' && define.amd ? define(['exports'], factory) :
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(global = global || self, factory(global.d3 = global.d3 || {}));
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}(this, function (exports) { 'use strict';
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var frame = 0, // is an animation frame pending?
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timeout = 0, // is a timeout pending?
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interval = 0, // are any timers active?
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pokeDelay = 1000, // how frequently we check for clock skew
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taskHead,
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taskTail,
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clockLast = 0,
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clockNow = 0,
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clockSkew = 0,
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clock = typeof performance === "object" && performance.now ? performance : Date,
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setFrame = typeof window === "object" && window.requestAnimationFrame ? window.requestAnimationFrame.bind(window) : function(f) { setTimeout(f, 17); };
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function now() {
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return clockNow || (setFrame(clearNow), clockNow = clock.now() + clockSkew);
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}
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function clearNow() {
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clockNow = 0;
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}
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function Timer() {
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this._call =
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this._time =
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this._next = null;
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}
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Timer.prototype = timer.prototype = {
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constructor: Timer,
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restart: function(callback, delay, time) {
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if (typeof callback !== "function") throw new TypeError("callback is not a function");
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time = (time == null ? now() : +time) + (delay == null ? 0 : +delay);
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if (!this._next && taskTail !== this) {
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if (taskTail) taskTail._next = this;
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else taskHead = this;
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taskTail = this;
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}
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this._call = callback;
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this._time = time;
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sleep();
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},
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stop: function() {
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if (this._call) {
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this._call = null;
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this._time = Infinity;
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sleep();
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}
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}
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};
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function timer(callback, delay, time) {
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var t = new Timer;
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t.restart(callback, delay, time);
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return t;
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}
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function timerFlush() {
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now(); // Get the current time, if not already set.
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++frame; // Pretend we’ve set an alarm, if we haven’t already.
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var t = taskHead, e;
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while (t) {
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if ((e = clockNow - t._time) >= 0) t._call.call(null, e);
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t = t._next;
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}
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--frame;
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}
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function wake() {
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clockNow = (clockLast = clock.now()) + clockSkew;
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frame = timeout = 0;
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try {
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timerFlush();
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} finally {
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frame = 0;
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nap();
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clockNow = 0;
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}
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}
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function poke() {
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var now = clock.now(), delay = now - clockLast;
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if (delay > pokeDelay) clockSkew -= delay, clockLast = now;
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}
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function nap() {
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var t0, t1 = taskHead, t2, time = Infinity;
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while (t1) {
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if (t1._call) {
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if (time > t1._time) time = t1._time;
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t0 = t1, t1 = t1._next;
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} else {
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t2 = t1._next, t1._next = null;
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t1 = t0 ? t0._next = t2 : taskHead = t2;
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}
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}
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taskTail = t0;
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sleep(time);
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}
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function sleep(time) {
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if (frame) return; // Soonest alarm already set, or will be.
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if (timeout) timeout = clearTimeout(timeout);
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var delay = time - clockNow; // Strictly less than if we recomputed clockNow.
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if (delay > 24) {
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if (time < Infinity) timeout = setTimeout(wake, time - clock.now() - clockSkew);
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if (interval) interval = clearInterval(interval);
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} else {
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if (!interval) clockLast = clock.now(), interval = setInterval(poke, pokeDelay);
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frame = 1, setFrame(wake);
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}
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}
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function timeout$1(callback, delay, time) {
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var t = new Timer;
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delay = delay == null ? 0 : +delay;
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t.restart(function(elapsed) {
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t.stop();
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callback(elapsed + delay);
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}, delay, time);
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return t;
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}
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function interval$1(callback, delay, time) {
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var t = new Timer, total = delay;
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if (delay == null) return t.restart(callback, delay, time), t;
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delay = +delay, time = time == null ? now() : +time;
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t.restart(function tick(elapsed) {
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elapsed += total;
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t.restart(tick, total += delay, time);
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callback(elapsed);
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}, delay, time);
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return t;
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}
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exports.interval = interval$1;
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exports.now = now;
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exports.timeout = timeout$1;
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exports.timer = timer;
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exports.timerFlush = timerFlush;
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Object.defineProperty(exports, '__esModule', { value: true });
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}));
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2
lisp/emacs-application-framework/app/mermaid/node_modules/d3-timer/dist/d3-timer.min.js
generated
vendored
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2
lisp/emacs-application-framework/app/mermaid/node_modules/d3-timer/dist/d3-timer.min.js
generated
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@@ -0,0 +1,2 @@
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// https://d3js.org/d3-timer/ v1.0.10 Copyright 2019 Mike Bostock
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!function(t,n){"object"==typeof exports&&"undefined"!=typeof module?n(exports):"function"==typeof define&&define.amd?define(["exports"],n):n((t=t||self).d3=t.d3||{})}(this,function(t){"use strict";var n,e,o=0,i=0,r=0,u=1e3,l=0,c=0,f=0,a="object"==typeof performance&&performance.now?performance:Date,s="object"==typeof window&&window.requestAnimationFrame?window.requestAnimationFrame.bind(window):function(t){setTimeout(t,17)};function _(){return c||(s(m),c=a.now()+f)}function m(){c=0}function p(){this._call=this._time=this._next=null}function w(t,n,e){var o=new p;return o.restart(t,n,e),o}function d(){_(),++o;for(var t,e=n;e;)(t=c-e._time)>=0&&e._call.call(null,t),e=e._next;--o}function h(){c=(l=a.now())+f,o=i=0;try{d()}finally{o=0,function(){var t,o,i=n,r=1/0;for(;i;)i._call?(r>i._time&&(r=i._time),t=i,i=i._next):(o=i._next,i._next=null,i=t?t._next=o:n=o);e=t,v(r)}(),c=0}}function y(){var t=a.now(),n=t-l;n>u&&(f-=n,l=t)}function v(t){o||(i&&(i=clearTimeout(i)),t-c>24?(t<1/0&&(i=setTimeout(h,t-a.now()-f)),r&&(r=clearInterval(r))):(r||(l=a.now(),r=setInterval(y,u)),o=1,s(h)))}p.prototype=w.prototype={constructor:p,restart:function(t,o,i){if("function"!=typeof t)throw new TypeError("callback is not a function");i=(null==i?_():+i)+(null==o?0:+o),this._next||e===this||(e?e._next=this:n=this,e=this),this._call=t,this._time=i,v()},stop:function(){this._call&&(this._call=null,this._time=1/0,v())}},t.interval=function(t,n,e){var o=new p,i=n;return null==n?(o.restart(t,n,e),o):(n=+n,e=null==e?_():+e,o.restart(function r(u){u+=i,o.restart(r,i+=n,e),t(u)},n,e),o)},t.now=_,t.timeout=function(t,n,e){var o=new p;return n=null==n?0:+n,o.restart(function(e){o.stop(),t(e+n)},n,e),o},t.timer=w,t.timerFlush=d,Object.defineProperty(t,"__esModule",{value:!0})});
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