add lisp packages
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15
lisp/emacs-application-framework/app/mermaid/node_modules/d3-polygon/src/area.js
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lisp/emacs-application-framework/app/mermaid/node_modules/d3-polygon/src/area.js
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export default function(polygon) {
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var i = -1,
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n = polygon.length,
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a,
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b = polygon[n - 1],
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area = 0;
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while (++i < n) {
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a = b;
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b = polygon[i];
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area += a[1] * b[0] - a[0] * b[1];
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}
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return area / 2;
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}
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lisp/emacs-application-framework/app/mermaid/node_modules/d3-polygon/src/centroid.js
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lisp/emacs-application-framework/app/mermaid/node_modules/d3-polygon/src/centroid.js
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export default function(polygon) {
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var i = -1,
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n = polygon.length,
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x = 0,
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y = 0,
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a,
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b = polygon[n - 1],
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c,
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k = 0;
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while (++i < n) {
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a = b;
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b = polygon[i];
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k += c = a[0] * b[1] - b[0] * a[1];
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x += (a[0] + b[0]) * c;
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y += (a[1] + b[1]) * c;
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}
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return k *= 3, [x / k, y / k];
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}
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lisp/emacs-application-framework/app/mermaid/node_modules/d3-polygon/src/contains.js
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lisp/emacs-application-framework/app/mermaid/node_modules/d3-polygon/src/contains.js
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export default function(polygon, point) {
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var n = polygon.length,
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p = polygon[n - 1],
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x = point[0], y = point[1],
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x0 = p[0], y0 = p[1],
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x1, y1,
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inside = false;
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for (var i = 0; i < n; ++i) {
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p = polygon[i], x1 = p[0], y1 = p[1];
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if (((y1 > y) !== (y0 > y)) && (x < (x0 - x1) * (y - y1) / (y0 - y1) + x1)) inside = !inside;
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x0 = x1, y0 = y1;
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}
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return inside;
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}
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lisp/emacs-application-framework/app/mermaid/node_modules/d3-polygon/src/cross.js
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lisp/emacs-application-framework/app/mermaid/node_modules/d3-polygon/src/cross.js
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// Returns the 2D cross product of AB and AC vectors, i.e., the z-component of
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// the 3D cross product in a quadrant I Cartesian coordinate system (+x is
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// right, +y is up). Returns a positive value if ABC is counter-clockwise,
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// negative if clockwise, and zero if the points are collinear.
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export default function(a, b, c) {
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return (b[0] - a[0]) * (c[1] - a[1]) - (b[1] - a[1]) * (c[0] - a[0]);
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}
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lisp/emacs-application-framework/app/mermaid/node_modules/d3-polygon/src/hull.js
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lisp/emacs-application-framework/app/mermaid/node_modules/d3-polygon/src/hull.js
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import cross from "./cross.js";
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function lexicographicOrder(a, b) {
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return a[0] - b[0] || a[1] - b[1];
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}
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// Computes the upper convex hull per the monotone chain algorithm.
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// Assumes points.length >= 3, is sorted by x, unique in y.
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// Returns an array of indices into points in left-to-right order.
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function computeUpperHullIndexes(points) {
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var n = points.length,
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indexes = [0, 1],
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size = 2;
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for (var i = 2; i < n; ++i) {
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while (size > 1 && cross(points[indexes[size - 2]], points[indexes[size - 1]], points[i]) <= 0) --size;
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indexes[size++] = i;
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}
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return indexes.slice(0, size); // remove popped points
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}
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export default function(points) {
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if ((n = points.length) < 3) return null;
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var i,
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n,
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sortedPoints = new Array(n),
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flippedPoints = new Array(n);
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for (i = 0; i < n; ++i) sortedPoints[i] = [+points[i][0], +points[i][1], i];
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sortedPoints.sort(lexicographicOrder);
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for (i = 0; i < n; ++i) flippedPoints[i] = [sortedPoints[i][0], -sortedPoints[i][1]];
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var upperIndexes = computeUpperHullIndexes(sortedPoints),
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lowerIndexes = computeUpperHullIndexes(flippedPoints);
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// Construct the hull polygon, removing possible duplicate endpoints.
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var skipLeft = lowerIndexes[0] === upperIndexes[0],
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skipRight = lowerIndexes[lowerIndexes.length - 1] === upperIndexes[upperIndexes.length - 1],
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hull = [];
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// Add upper hull in right-to-l order.
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// Then add lower hull in left-to-right order.
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for (i = upperIndexes.length - 1; i >= 0; --i) hull.push(points[sortedPoints[upperIndexes[i]][2]]);
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for (i = +skipLeft; i < lowerIndexes.length - skipRight; ++i) hull.push(points[sortedPoints[lowerIndexes[i]][2]]);
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return hull;
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}
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lisp/emacs-application-framework/app/mermaid/node_modules/d3-polygon/src/index.js
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lisp/emacs-application-framework/app/mermaid/node_modules/d3-polygon/src/index.js
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export {default as polygonArea} from "./area.js";
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export {default as polygonCentroid} from "./centroid.js";
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export {default as polygonHull} from "./hull.js";
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export {default as polygonContains} from "./contains.js";
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export {default as polygonLength} from "./length.js";
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lisp/emacs-application-framework/app/mermaid/node_modules/d3-polygon/src/length.js
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lisp/emacs-application-framework/app/mermaid/node_modules/d3-polygon/src/length.js
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export default function(polygon) {
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var i = -1,
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n = polygon.length,
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b = polygon[n - 1],
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xa,
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ya,
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xb = b[0],
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yb = b[1],
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perimeter = 0;
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while (++i < n) {
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xa = xb;
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ya = yb;
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b = polygon[i];
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xb = b[0];
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yb = b[1];
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xa -= xb;
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ya -= yb;
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perimeter += Math.sqrt(xa * xa + ya * ya);
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}
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return perimeter;
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}
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