add lisp packages

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Copyright 2010-2016 Mike Bostock
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of the author nor the names of contributors may be used to
endorse or promote products derived from this software without specific prior
written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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# d3-polygon
This module provides a few basic geometric operations for two-dimensional polygons. Each polygon is represented as an array of two-element arrays [[<i>x1</i>, <i>y1</i>], [<i>x2</i>, <i>y2</i>], …], and may either be closed (wherein the first and last point are the same) or open (wherein they are not). Typically polygons are in counterclockwise order, assuming a coordinate system where the origin ⟨0,0⟩ is in the top-left corner.
## Installing
If you use NPM, `npm install d3-polygon`. Otherwise, download the [latest release](https://github.com/d3/d3-polygon/releases/latest). You can also load directly from [d3js.org](https://d3js.org), either as a [standalone library](https://d3js.org/d3-polygon.v1.min.js) or as part of [D3](https://github.com/d3/d3). AMD, CommonJS, and vanilla environments are supported. In vanilla, a `d3` global is exported:
```html
<script src="https://d3js.org/d3-polygon.v1.min.js"></script>
<script>
var hull = d3.polygonHull(points);
</script>
```
## API Reference
<a href="#polygonArea" name="polygonArea">#</a> d3.<b>polygonArea</b>(<i>polygon</i>) [<>](https://github.com/d3/d3-polygon/blob/master/src/area.js#L1 "Source Code")
Returns the signed area of the specified *polygon*. If the vertices of the polygon are in counterclockwise order (assuming a coordinate system where the origin ⟨0,0⟩ is in the top-left corner), the returned area is positive; otherwise it is negative, or zero.
<a href="#polygonCentroid" name="polygonCentroid">#</a> d3.<b>polygonCentroid</b>(<i>polygon</i>) [<>](https://github.com/d3/d3-polygon/blob/master/src/centroid.js#L1 "Source Code")
Returns the [centroid](https://en.wikipedia.org/wiki/Centroid) of the specified *polygon*.
<a href="#polygonHull" name="polygonHull">#</a> d3.<b>polygonHull</b>(<i>points</i>) [<>](https://github.com/d3/d3-polygon/blob/master/src/hull.js#L23 "Source Code")
<a href="http://bl.ocks.org/mbostock/6f14f7b7f267a85f7cdc"><img src="https://raw.githubusercontent.com/d3/d3-polygon/master/img/hull.png" width="250" height="250"></a>
Returns the [convex hull](https://en.wikipedia.org/wiki/Convex_hull) of the specified *points* using [Andrews monotone chain algorithm](http://en.wikibooks.org/wiki/Algorithm_Implementation/Geometry/Convex_hull/Monotone_chain). The returned hull is represented as an array containing a subset of the input *points* arranged in counterclockwise order. Returns null if *points* has fewer than three elements.
<a href="#polygonContains" name="polygonContains">#</a> d3.<b>polygonContains</b>(<i>polygon</i>, <i>point</i>) [<>](https://github.com/d3/d3-polygon/blob/master/src/contains.js#L1 "Source Code")
Returns true if and only if the specified *point* is inside the specified *polygon*.
<a href="#polygonLength" name="polygonLength">#</a> d3.<b>polygonLength</b>(<i>polygon</i>) [<>](https://github.com/d3/d3-polygon/blob/master/src/length.js#L1 "Source Code")
Returns the length of the perimeter of the specified *polygon*.

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// https://d3js.org/d3-polygon/ v1.0.6 Copyright 2019 Mike Bostock
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
typeof define === 'function' && define.amd ? define(['exports'], factory) :
(global = global || self, factory(global.d3 = global.d3 || {}));
}(this, function (exports) { 'use strict';
function area(polygon) {
var i = -1,
n = polygon.length,
a,
b = polygon[n - 1],
area = 0;
while (++i < n) {
a = b;
b = polygon[i];
area += a[1] * b[0] - a[0] * b[1];
}
return area / 2;
}
function centroid(polygon) {
var i = -1,
n = polygon.length,
x = 0,
y = 0,
a,
b = polygon[n - 1],
c,
k = 0;
while (++i < n) {
a = b;
b = polygon[i];
k += c = a[0] * b[1] - b[0] * a[1];
x += (a[0] + b[0]) * c;
y += (a[1] + b[1]) * c;
}
return k *= 3, [x / k, y / k];
}
// Returns the 2D cross product of AB and AC vectors, i.e., the z-component of
// the 3D cross product in a quadrant I Cartesian coordinate system (+x is
// right, +y is up). Returns a positive value if ABC is counter-clockwise,
// negative if clockwise, and zero if the points are collinear.
function cross(a, b, c) {
return (b[0] - a[0]) * (c[1] - a[1]) - (b[1] - a[1]) * (c[0] - a[0]);
}
function lexicographicOrder(a, b) {
return a[0] - b[0] || a[1] - b[1];
}
// Computes the upper convex hull per the monotone chain algorithm.
// Assumes points.length >= 3, is sorted by x, unique in y.
// Returns an array of indices into points in left-to-right order.
function computeUpperHullIndexes(points) {
var n = points.length,
indexes = [0, 1],
size = 2;
for (var i = 2; i < n; ++i) {
while (size > 1 && cross(points[indexes[size - 2]], points[indexes[size - 1]], points[i]) <= 0) --size;
indexes[size++] = i;
}
return indexes.slice(0, size); // remove popped points
}
function hull(points) {
if ((n = points.length) < 3) return null;
var i,
n,
sortedPoints = new Array(n),
flippedPoints = new Array(n);
for (i = 0; i < n; ++i) sortedPoints[i] = [+points[i][0], +points[i][1], i];
sortedPoints.sort(lexicographicOrder);
for (i = 0; i < n; ++i) flippedPoints[i] = [sortedPoints[i][0], -sortedPoints[i][1]];
var upperIndexes = computeUpperHullIndexes(sortedPoints),
lowerIndexes = computeUpperHullIndexes(flippedPoints);
// Construct the hull polygon, removing possible duplicate endpoints.
var skipLeft = lowerIndexes[0] === upperIndexes[0],
skipRight = lowerIndexes[lowerIndexes.length - 1] === upperIndexes[upperIndexes.length - 1],
hull = [];
// Add upper hull in right-to-l order.
// Then add lower hull in left-to-right order.
for (i = upperIndexes.length - 1; i >= 0; --i) hull.push(points[sortedPoints[upperIndexes[i]][2]]);
for (i = +skipLeft; i < lowerIndexes.length - skipRight; ++i) hull.push(points[sortedPoints[lowerIndexes[i]][2]]);
return hull;
}
function contains(polygon, point) {
var n = polygon.length,
p = polygon[n - 1],
x = point[0], y = point[1],
x0 = p[0], y0 = p[1],
x1, y1,
inside = false;
for (var i = 0; i < n; ++i) {
p = polygon[i], x1 = p[0], y1 = p[1];
if (((y1 > y) !== (y0 > y)) && (x < (x0 - x1) * (y - y1) / (y0 - y1) + x1)) inside = !inside;
x0 = x1, y0 = y1;
}
return inside;
}
function length(polygon) {
var i = -1,
n = polygon.length,
b = polygon[n - 1],
xa,
ya,
xb = b[0],
yb = b[1],
perimeter = 0;
while (++i < n) {
xa = xb;
ya = yb;
b = polygon[i];
xb = b[0];
yb = b[1];
xa -= xb;
ya -= yb;
perimeter += Math.sqrt(xa * xa + ya * ya);
}
return perimeter;
}
exports.polygonArea = area;
exports.polygonCentroid = centroid;
exports.polygonContains = contains;
exports.polygonHull = hull;
exports.polygonLength = length;
Object.defineProperty(exports, '__esModule', { value: true });
}));

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// https://d3js.org/d3-polygon/ v1.0.6 Copyright 2019 Mike Bostock
!function(n,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e((n=n||self).d3=n.d3||{})}(this,function(n){"use strict";function e(n,e){return n[0]-e[0]||n[1]-e[1]}function r(n){for(var e,r,t,o=n.length,f=[0,1],u=2,l=2;l<o;++l){for(;u>1&&(e=n[f[u-2]],r=n[f[u-1]],t=n[l],(r[0]-e[0])*(t[1]-e[1])-(r[1]-e[1])*(t[0]-e[0])<=0);)--u;f[u++]=l}return f.slice(0,u)}n.polygonArea=function(n){for(var e,r=-1,t=n.length,o=n[t-1],f=0;++r<t;)e=o,o=n[r],f+=e[1]*o[0]-e[0]*o[1];return f/2},n.polygonCentroid=function(n){for(var e,r,t=-1,o=n.length,f=0,u=0,l=n[o-1],i=0;++t<o;)e=l,l=n[t],i+=r=e[0]*l[1]-l[0]*e[1],f+=(e[0]+l[0])*r,u+=(e[1]+l[1])*r;return[f/(i*=3),u/i]},n.polygonContains=function(n,e){for(var r,t,o=n.length,f=n[o-1],u=e[0],l=e[1],i=f[0],g=f[1],h=!1,a=0;a<o;++a)r=(f=n[a])[0],(t=f[1])>l!=g>l&&u<(i-r)*(l-t)/(g-t)+r&&(h=!h),i=r,g=t;return h},n.polygonHull=function(n){if((o=n.length)<3)return null;var t,o,f=new Array(o),u=new Array(o);for(t=0;t<o;++t)f[t]=[+n[t][0],+n[t][1],t];for(f.sort(e),t=0;t<o;++t)u[t]=[f[t][0],-f[t][1]];var l=r(f),i=r(u),g=i[0]===l[0],h=i[i.length-1]===l[l.length-1],a=[];for(t=l.length-1;t>=0;--t)a.push(n[f[l[t]][2]]);for(t=+g;t<i.length-h;++t)a.push(n[f[i[t]][2]]);return a},n.polygonLength=function(n){for(var e,r,t=-1,o=n.length,f=n[o-1],u=f[0],l=f[1],i=0;++t<o;)e=u,r=l,e-=u=(f=n[t])[0],r-=l=f[1],i+=Math.sqrt(e*e+r*r);return i},Object.defineProperty(n,"__esModule",{value:!0})});

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{
"name": "d3-polygon",
"version": "1.0.6",
"description": "Operations for two-dimensional polygons.",
"keywords": [
"d3",
"d3-module",
"polygon",
"hull",
"geometry",
"graphics"
],
"homepage": "https://d3js.org/d3-polygon/",
"license": "BSD-3-Clause",
"author": {
"name": "Mike Bostock",
"url": "http://bost.ocks.org/mike"
},
"main": "dist/d3-polygon.js",
"unpkg": "dist/d3-polygon.min.js",
"jsdelivr": "dist/d3-polygon.min.js",
"module": "src/index.js",
"repository": {
"type": "git",
"url": "https://github.com/d3/d3-polygon.git"
},
"files": [
"dist/**/*.js",
"src/**/*.js"
],
"scripts": {
"pretest": "rollup -c",
"test": "tape 'test/**/*-test.js' && eslint src test",
"prepublishOnly": "rm -rf dist && yarn test",
"postpublish": "git push && git push --tags && cd ../d3.github.com && git pull && cp ../${npm_package_name}/dist/${npm_package_name}.js ${npm_package_name}.v${npm_package_version%%.*}.js && cp ../${npm_package_name}/dist/${npm_package_name}.min.js ${npm_package_name}.v${npm_package_version%%.*}.min.js && git add ${npm_package_name}.v${npm_package_version%%.*}.js ${npm_package_name}.v${npm_package_version%%.*}.min.js && git commit -m \"${npm_package_name} ${npm_package_version}\" && git push && cd - && zip -j dist/${npm_package_name}.zip -- LICENSE README.md dist/${npm_package_name}.js dist/${npm_package_name}.min.js"
},
"sideEffects": false,
"devDependencies": {
"eslint": "6",
"rollup": "1",
"rollup-plugin-terser": "5",
"tape": "4"
}
}

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export default function(polygon) {
var i = -1,
n = polygon.length,
a,
b = polygon[n - 1],
area = 0;
while (++i < n) {
a = b;
b = polygon[i];
area += a[1] * b[0] - a[0] * b[1];
}
return area / 2;
}

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export default function(polygon) {
var i = -1,
n = polygon.length,
x = 0,
y = 0,
a,
b = polygon[n - 1],
c,
k = 0;
while (++i < n) {
a = b;
b = polygon[i];
k += c = a[0] * b[1] - b[0] * a[1];
x += (a[0] + b[0]) * c;
y += (a[1] + b[1]) * c;
}
return k *= 3, [x / k, y / k];
}

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export default function(polygon, point) {
var n = polygon.length,
p = polygon[n - 1],
x = point[0], y = point[1],
x0 = p[0], y0 = p[1],
x1, y1,
inside = false;
for (var i = 0; i < n; ++i) {
p = polygon[i], x1 = p[0], y1 = p[1];
if (((y1 > y) !== (y0 > y)) && (x < (x0 - x1) * (y - y1) / (y0 - y1) + x1)) inside = !inside;
x0 = x1, y0 = y1;
}
return inside;
}

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// Returns the 2D cross product of AB and AC vectors, i.e., the z-component of
// the 3D cross product in a quadrant I Cartesian coordinate system (+x is
// right, +y is up). Returns a positive value if ABC is counter-clockwise,
// negative if clockwise, and zero if the points are collinear.
export default function(a, b, c) {
return (b[0] - a[0]) * (c[1] - a[1]) - (b[1] - a[1]) * (c[0] - a[0]);
}

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import cross from "./cross.js";
function lexicographicOrder(a, b) {
return a[0] - b[0] || a[1] - b[1];
}
// Computes the upper convex hull per the monotone chain algorithm.
// Assumes points.length >= 3, is sorted by x, unique in y.
// Returns an array of indices into points in left-to-right order.
function computeUpperHullIndexes(points) {
var n = points.length,
indexes = [0, 1],
size = 2;
for (var i = 2; i < n; ++i) {
while (size > 1 && cross(points[indexes[size - 2]], points[indexes[size - 1]], points[i]) <= 0) --size;
indexes[size++] = i;
}
return indexes.slice(0, size); // remove popped points
}
export default function(points) {
if ((n = points.length) < 3) return null;
var i,
n,
sortedPoints = new Array(n),
flippedPoints = new Array(n);
for (i = 0; i < n; ++i) sortedPoints[i] = [+points[i][0], +points[i][1], i];
sortedPoints.sort(lexicographicOrder);
for (i = 0; i < n; ++i) flippedPoints[i] = [sortedPoints[i][0], -sortedPoints[i][1]];
var upperIndexes = computeUpperHullIndexes(sortedPoints),
lowerIndexes = computeUpperHullIndexes(flippedPoints);
// Construct the hull polygon, removing possible duplicate endpoints.
var skipLeft = lowerIndexes[0] === upperIndexes[0],
skipRight = lowerIndexes[lowerIndexes.length - 1] === upperIndexes[upperIndexes.length - 1],
hull = [];
// Add upper hull in right-to-l order.
// Then add lower hull in left-to-right order.
for (i = upperIndexes.length - 1; i >= 0; --i) hull.push(points[sortedPoints[upperIndexes[i]][2]]);
for (i = +skipLeft; i < lowerIndexes.length - skipRight; ++i) hull.push(points[sortedPoints[lowerIndexes[i]][2]]);
return hull;
}

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export {default as polygonArea} from "./area.js";
export {default as polygonCentroid} from "./centroid.js";
export {default as polygonHull} from "./hull.js";
export {default as polygonContains} from "./contains.js";
export {default as polygonLength} from "./length.js";

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export default function(polygon) {
var i = -1,
n = polygon.length,
b = polygon[n - 1],
xa,
ya,
xb = b[0],
yb = b[1],
perimeter = 0;
while (++i < n) {
xa = xb;
ya = yb;
b = polygon[i];
xb = b[0];
yb = b[1];
xa -= xb;
ya -= yb;
perimeter += Math.sqrt(xa * xa + ya * ya);
}
return perimeter;
}