add lisp packages

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2020-12-05 21:29:49 +01:00
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Copyright 2015-2016 Mike Bostock
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of the author nor the names of contributors may be used to
endorse or promote products derived from this software without specific prior
written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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# d3-path
Say you have some code that draws to a 2D canvas:
```js
function drawCircle(context, radius) {
context.moveTo(radius, 0);
context.arc(0, 0, radius, 0, 2 * Math.PI);
}
```
The d3-path module lets you take this exact code and additionally render to [SVG](http://www.w3.org/TR/SVG/paths.html). It works by [serializing](#path_toString) [CanvasPathMethods](http://www.w3.org/TR/2dcontext/#canvaspathmethods) calls to [SVG path data](http://www.w3.org/TR/SVG/paths.html#PathData). For example:
```js
var context = d3.path();
drawCircle(context, 40);
pathElement.setAttribute("d", context.toString());
```
Now code you write once can be used with both Canvas (for performance) and SVG (for convenience). For a practical example, see [d3-shape](https://github.com/d3/d3-shape).
## Installing
If you use NPM, `npm install d3-path`. Otherwise, download the [latest release](https://github.com/d3/d3-path/releases/latest). You can also load directly from [d3js.org](https://d3js.org), either as a [standalone library](https://d3js.org/d3-path.v1.min.js) or as part of [D3 4.0](https://github.com/d3/d3). AMD, CommonJS, and vanilla environments are supported. In vanilla, a `d3` global is exported:
```html
<script src="https://d3js.org/d3-path.v1.min.js"></script>
<script>
var path = d3.path();
path.moveTo(1, 2);
path.lineTo(3, 4);
path.closePath();
</script>
```
## API Reference
<a name="path" href="#path">#</a> d3.<b>path</b>() · [Source](https://github.com/d3/d3-path/blob/master/src/path.js), [Examples](https://observablehq.com/@d3/d3-path)
Constructs a new path serializer that implements [CanvasPathMethods](http://www.w3.org/TR/2dcontext/#canvaspathmethods).
<a name="path_moveTo" href="#path_moveTo">#</a> <i>path</i>.<b>moveTo</b>(<i>x</i>, <i>y</i>)
Move to the specified point ⟨*x*, *y*⟩. Equivalent to [*context*.moveTo](http://www.w3.org/TR/2dcontext/#dom-context-2d-moveto) and SVGs [“moveto” command](http://www.w3.org/TR/SVG/paths.html#PathDataMovetoCommands).
<a name="path_closePath" href="#path_closePath">#</A> <i>path</i>.<b>closePath</b>()
Ends the current subpath and causes an automatic straight line to be drawn from the current point to the initial point of the current subpath. Equivalent to [*context*.closePath](http://www.w3.org/TR/2dcontext/#dom-context-2d-closepath) and SVGs [“closepath” command](http://www.w3.org/TR/SVG/paths.html#PathDataClosePathCommand).
<a name="path_lineTo" href="#path_lineTo">#</a> <i>path</i>.<b>lineTo</b>(<i>x</i>, <i>y</i>)
Draws a straight line from the current point to the specified point ⟨*x*, *y*⟩. Equivalent to [*context*.lineTo](http://www.w3.org/TR/2dcontext/#dom-context-2d-lineto) and SVGs [“lineto” command](http://www.w3.org/TR/SVG/paths.html#PathDataLinetoCommands).
<a name="path_quadraticCurveTo" href="#path_quadraticCurveTo">#</a> <i>path</i>.<b>quadraticCurveTo</b>(<i>cpx</i>, <i>cpy</i>, <i>x</i>, <i>y</i>)
Draws a quadratic Bézier segment from the current point to the specified point ⟨*x*, *y*⟩, with the specified control point ⟨*cpx*, *cpy*⟩. Equivalent to [*context*.quadraticCurveTo](http://www.w3.org/TR/2dcontext/#dom-context-2d-quadraticcurveto) and SVGs [quadratic Bézier curve commands](http://www.w3.org/TR/SVG/paths.html#PathDataQuadraticBezierCommands).
<a name="path_bezierCurveTo" href="#path_bezierCurveTo">#</a> <i>path</i>.<b>bezierCurveTo</b>(<i>cpx1</i>, <i>cpy1</i>, <i>cpx2</i>, <i>cpy2</i>, <i>x</i>, <i>y</i>)
Draws a cubic Bézier segment from the current point to the specified point ⟨*x*, *y*⟩, with the specified control points ⟨*cpx1*, *cpy1*⟩ and ⟨*cpx2*, *cpy2*⟩. Equivalent to [*context*.bezierCurveTo](http://www.w3.org/TR/2dcontext/#dom-context-2d-beziercurveto) and SVGs [cubic Bézier curve commands](http://www.w3.org/TR/SVG/paths.html#PathDataCubicBezierCommands).
<a name="path_arcTo" href="#path_arcTo">#</a> <i>path</i>.<b>arcTo</b>(<i>x1</i>, <i>y1</i>, <i>x2</i>, <i>y2</i>, <i>radius</i>)
Draws a circular arc segment with the specified *radius* that starts tangent to the line between the current point and the specified point ⟨*x1*, *y1*⟩ and ends tangent to the line between the specified points ⟨*x1*, *y1*⟩ and ⟨*x2*, *y2*⟩. If the first tangent point is not equal to the current point, a straight line is drawn between the current point and the first tangent point. Equivalent to [*context*.arcTo](http://www.w3.org/TR/2dcontext/#dom-context-2d-arcto) and uses SVGs [elliptical arc curve commands](http://www.w3.org/TR/SVG/paths.html#PathDataEllipticalArcCommands).
<a name="path_arc" href="#path_arc">#</a> <i>path</i>.<b>arc</b>(<i>x</i>, <i>y</i>, <i>radius</i>, <i>startAngle</i>, <i>endAngle</i>[, <i>anticlockwise</i>])
Draws a circular arc segment with the specified center ⟨*x*, *y*⟩, *radius*, *startAngle* and *endAngle*. If *anticlockwise* is true, the arc is drawn in the anticlockwise direction; otherwise, it is drawn in the clockwise direction. If the current point is not equal to the starting point of the arc, a straight line is drawn from the current point to the start of the arc. Equivalent to [*context*.arc](http://www.w3.org/TR/2dcontext/#dom-context-2d-arc) and uses SVGs [elliptical arc curve commands](http://www.w3.org/TR/SVG/paths.html#PathDataEllipticalArcCommands).
<a name="path_rect" href="#path_rect">#</a> <i>path</i>.<b>rect</b>(<i>x</i>, <i>y</i>, <i>w</i>, <i>h</i>)
Creates a new subpath containing just the four points ⟨*x*, *y*⟩, ⟨*x* + *w*, *y*⟩, ⟨*x* + *w*, *y* + *h*⟩, ⟨*x*, *y* + *h*⟩, with those four points connected by straight lines, and then marks the subpath as closed. Equivalent to [*context*.rect](http://www.w3.org/TR/2dcontext/#dom-context-2d-rect) and uses SVGs [“lineto” commands](http://www.w3.org/TR/SVG/paths.html#PathDataLinetoCommands).
<a name="path_toString" href="#path_toString">#</a> <i>path</i>.<b>toString</b>()
Returns the string representation of this *path* according to SVGs [path data specification](http://www.w3.org/TR/SVG/paths.html#PathData).

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// https://d3js.org/d3-path/ v1.0.9 Copyright 2019 Mike Bostock
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
typeof define === 'function' && define.amd ? define(['exports'], factory) :
(global = global || self, factory(global.d3 = global.d3 || {}));
}(this, function (exports) { 'use strict';
var pi = Math.PI,
tau = 2 * pi,
epsilon = 1e-6,
tauEpsilon = tau - epsilon;
function Path() {
this._x0 = this._y0 = // start of current subpath
this._x1 = this._y1 = null; // end of current subpath
this._ = "";
}
function path() {
return new Path;
}
Path.prototype = path.prototype = {
constructor: Path,
moveTo: function(x, y) {
this._ += "M" + (this._x0 = this._x1 = +x) + "," + (this._y0 = this._y1 = +y);
},
closePath: function() {
if (this._x1 !== null) {
this._x1 = this._x0, this._y1 = this._y0;
this._ += "Z";
}
},
lineTo: function(x, y) {
this._ += "L" + (this._x1 = +x) + "," + (this._y1 = +y);
},
quadraticCurveTo: function(x1, y1, x, y) {
this._ += "Q" + (+x1) + "," + (+y1) + "," + (this._x1 = +x) + "," + (this._y1 = +y);
},
bezierCurveTo: function(x1, y1, x2, y2, x, y) {
this._ += "C" + (+x1) + "," + (+y1) + "," + (+x2) + "," + (+y2) + "," + (this._x1 = +x) + "," + (this._y1 = +y);
},
arcTo: function(x1, y1, x2, y2, r) {
x1 = +x1, y1 = +y1, x2 = +x2, y2 = +y2, r = +r;
var x0 = this._x1,
y0 = this._y1,
x21 = x2 - x1,
y21 = y2 - y1,
x01 = x0 - x1,
y01 = y0 - y1,
l01_2 = x01 * x01 + y01 * y01;
// Is the radius negative? Error.
if (r < 0) throw new Error("negative radius: " + r);
// Is this path empty? Move to (x1,y1).
if (this._x1 === null) {
this._ += "M" + (this._x1 = x1) + "," + (this._y1 = y1);
}
// Or, is (x1,y1) coincident with (x0,y0)? Do nothing.
else if (!(l01_2 > epsilon));
// Or, are (x0,y0), (x1,y1) and (x2,y2) collinear?
// Equivalently, is (x1,y1) coincident with (x2,y2)?
// Or, is the radius zero? Line to (x1,y1).
else if (!(Math.abs(y01 * x21 - y21 * x01) > epsilon) || !r) {
this._ += "L" + (this._x1 = x1) + "," + (this._y1 = y1);
}
// Otherwise, draw an arc!
else {
var x20 = x2 - x0,
y20 = y2 - y0,
l21_2 = x21 * x21 + y21 * y21,
l20_2 = x20 * x20 + y20 * y20,
l21 = Math.sqrt(l21_2),
l01 = Math.sqrt(l01_2),
l = r * Math.tan((pi - Math.acos((l21_2 + l01_2 - l20_2) / (2 * l21 * l01))) / 2),
t01 = l / l01,
t21 = l / l21;
// If the start tangent is not coincident with (x0,y0), line to.
if (Math.abs(t01 - 1) > epsilon) {
this._ += "L" + (x1 + t01 * x01) + "," + (y1 + t01 * y01);
}
this._ += "A" + r + "," + r + ",0,0," + (+(y01 * x20 > x01 * y20)) + "," + (this._x1 = x1 + t21 * x21) + "," + (this._y1 = y1 + t21 * y21);
}
},
arc: function(x, y, r, a0, a1, ccw) {
x = +x, y = +y, r = +r, ccw = !!ccw;
var dx = r * Math.cos(a0),
dy = r * Math.sin(a0),
x0 = x + dx,
y0 = y + dy,
cw = 1 ^ ccw,
da = ccw ? a0 - a1 : a1 - a0;
// Is the radius negative? Error.
if (r < 0) throw new Error("negative radius: " + r);
// Is this path empty? Move to (x0,y0).
if (this._x1 === null) {
this._ += "M" + x0 + "," + y0;
}
// Or, is (x0,y0) not coincident with the previous point? Line to (x0,y0).
else if (Math.abs(this._x1 - x0) > epsilon || Math.abs(this._y1 - y0) > epsilon) {
this._ += "L" + x0 + "," + y0;
}
// Is this arc empty? Were done.
if (!r) return;
// Does the angle go the wrong way? Flip the direction.
if (da < 0) da = da % tau + tau;
// Is this a complete circle? Draw two arcs to complete the circle.
if (da > tauEpsilon) {
this._ += "A" + r + "," + r + ",0,1," + cw + "," + (x - dx) + "," + (y - dy) + "A" + r + "," + r + ",0,1," + cw + "," + (this._x1 = x0) + "," + (this._y1 = y0);
}
// Is this arc non-empty? Draw an arc!
else if (da > epsilon) {
this._ += "A" + r + "," + r + ",0," + (+(da >= pi)) + "," + cw + "," + (this._x1 = x + r * Math.cos(a1)) + "," + (this._y1 = y + r * Math.sin(a1));
}
},
rect: function(x, y, w, h) {
this._ += "M" + (this._x0 = this._x1 = +x) + "," + (this._y0 = this._y1 = +y) + "h" + (+w) + "v" + (+h) + "h" + (-w) + "Z";
},
toString: function() {
return this._;
}
};
exports.path = path;
Object.defineProperty(exports, '__esModule', { value: true });
}));

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// https://d3js.org/d3-path/ v1.0.9 Copyright 2019 Mike Bostock
!function(t,i){"object"==typeof exports&&"undefined"!=typeof module?i(exports):"function"==typeof define&&define.amd?define(["exports"],i):i((t=t||self).d3=t.d3||{})}(this,function(t){"use strict";var i=Math.PI,s=2*i,h=s-1e-6;function e(){this._x0=this._y0=this._x1=this._y1=null,this._=""}function _(){return new e}e.prototype=_.prototype={constructor:e,moveTo:function(t,i){this._+="M"+(this._x0=this._x1=+t)+","+(this._y0=this._y1=+i)},closePath:function(){null!==this._x1&&(this._x1=this._x0,this._y1=this._y0,this._+="Z")},lineTo:function(t,i){this._+="L"+(this._x1=+t)+","+(this._y1=+i)},quadraticCurveTo:function(t,i,s,h){this._+="Q"+ +t+","+ +i+","+(this._x1=+s)+","+(this._y1=+h)},bezierCurveTo:function(t,i,s,h,e,_){this._+="C"+ +t+","+ +i+","+ +s+","+ +h+","+(this._x1=+e)+","+(this._y1=+_)},arcTo:function(t,s,h,e,_){t=+t,s=+s,h=+h,e=+e,_=+_;var n=this._x1,o=this._y1,r=h-t,a=e-s,u=n-t,f=o-s,c=u*u+f*f;if(_<0)throw new Error("negative radius: "+_);if(null===this._x1)this._+="M"+(this._x1=t)+","+(this._y1=s);else if(c>1e-6)if(Math.abs(f*r-a*u)>1e-6&&_){var x=h-n,y=e-o,M=r*r+a*a,l=x*x+y*y,d=Math.sqrt(M),p=Math.sqrt(c),v=_*Math.tan((i-Math.acos((M+c-l)/(2*d*p)))/2),b=v/p,w=v/d;Math.abs(b-1)>1e-6&&(this._+="L"+(t+b*u)+","+(s+b*f)),this._+="A"+_+","+_+",0,0,"+ +(f*x>u*y)+","+(this._x1=t+w*r)+","+(this._y1=s+w*a)}else this._+="L"+(this._x1=t)+","+(this._y1=s);else;},arc:function(t,e,_,n,o,r){t=+t,e=+e,r=!!r;var a=(_=+_)*Math.cos(n),u=_*Math.sin(n),f=t+a,c=e+u,x=1^r,y=r?n-o:o-n;if(_<0)throw new Error("negative radius: "+_);null===this._x1?this._+="M"+f+","+c:(Math.abs(this._x1-f)>1e-6||Math.abs(this._y1-c)>1e-6)&&(this._+="L"+f+","+c),_&&(y<0&&(y=y%s+s),y>h?this._+="A"+_+","+_+",0,1,"+x+","+(t-a)+","+(e-u)+"A"+_+","+_+",0,1,"+x+","+(this._x1=f)+","+(this._y1=c):y>1e-6&&(this._+="A"+_+","+_+",0,"+ +(y>=i)+","+x+","+(this._x1=t+_*Math.cos(o))+","+(this._y1=e+_*Math.sin(o))))},rect:function(t,i,s,h){this._+="M"+(this._x0=this._x1=+t)+","+(this._y0=this._y1=+i)+"h"+ +s+"v"+ +h+"h"+-s+"Z"},toString:function(){return this._}},t.path=_,Object.defineProperty(t,"__esModule",{value:!0})});

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{
"name": "d3-path",
"version": "1.0.9",
"description": "Serialize Canvas path commands to SVG.",
"keywords": [
"d3",
"d3-module",
"canvas",
"path",
"svg",
"graphics",
"CanvasRenderingContext2D",
"CanvasPathMethods",
"Path2D"
],
"homepage": "https://d3js.org/d3-path/",
"license": "BSD-3-Clause",
"author": {
"name": "Mike Bostock",
"url": "http://bost.ocks.org/mike"
},
"main": "dist/d3-path.js",
"unpkg": "dist/d3-path.min.js",
"jsdelivr": "dist/d3-path.min.js",
"module": "src/index.js",
"repository": {
"type": "git",
"url": "https://github.com/d3/d3-path.git"
},
"files": [
"dist/**/*.js",
"src/**/*.js"
],
"scripts": {
"pretest": "rollup -c",
"test": "tape 'test/**/*-test.js' && eslint src test",
"prepublishOnly": "rm -rf dist && yarn test",
"postpublish": "git push && git push --tags && cd ../d3.github.com && git pull && cp ../${npm_package_name}/dist/${npm_package_name}.js ${npm_package_name}.v${npm_package_version%%.*}.js && cp ../${npm_package_name}/dist/${npm_package_name}.min.js ${npm_package_name}.v${npm_package_version%%.*}.min.js && git add ${npm_package_name}.v${npm_package_version%%.*}.js ${npm_package_name}.v${npm_package_version%%.*}.min.js && git commit -m \"${npm_package_name} ${npm_package_version}\" && git push && cd - && zip -j dist/${npm_package_name}.zip -- LICENSE README.md dist/${npm_package_name}.js dist/${npm_package_name}.min.js"
},
"sideEffects": false,
"devDependencies": {
"eslint": "6",
"rollup": "1",
"rollup-plugin-terser": "5",
"tape": "4"
}
}

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export {default as path} from "./path.js";

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var pi = Math.PI,
tau = 2 * pi,
epsilon = 1e-6,
tauEpsilon = tau - epsilon;
function Path() {
this._x0 = this._y0 = // start of current subpath
this._x1 = this._y1 = null; // end of current subpath
this._ = "";
}
function path() {
return new Path;
}
Path.prototype = path.prototype = {
constructor: Path,
moveTo: function(x, y) {
this._ += "M" + (this._x0 = this._x1 = +x) + "," + (this._y0 = this._y1 = +y);
},
closePath: function() {
if (this._x1 !== null) {
this._x1 = this._x0, this._y1 = this._y0;
this._ += "Z";
}
},
lineTo: function(x, y) {
this._ += "L" + (this._x1 = +x) + "," + (this._y1 = +y);
},
quadraticCurveTo: function(x1, y1, x, y) {
this._ += "Q" + (+x1) + "," + (+y1) + "," + (this._x1 = +x) + "," + (this._y1 = +y);
},
bezierCurveTo: function(x1, y1, x2, y2, x, y) {
this._ += "C" + (+x1) + "," + (+y1) + "," + (+x2) + "," + (+y2) + "," + (this._x1 = +x) + "," + (this._y1 = +y);
},
arcTo: function(x1, y1, x2, y2, r) {
x1 = +x1, y1 = +y1, x2 = +x2, y2 = +y2, r = +r;
var x0 = this._x1,
y0 = this._y1,
x21 = x2 - x1,
y21 = y2 - y1,
x01 = x0 - x1,
y01 = y0 - y1,
l01_2 = x01 * x01 + y01 * y01;
// Is the radius negative? Error.
if (r < 0) throw new Error("negative radius: " + r);
// Is this path empty? Move to (x1,y1).
if (this._x1 === null) {
this._ += "M" + (this._x1 = x1) + "," + (this._y1 = y1);
}
// Or, is (x1,y1) coincident with (x0,y0)? Do nothing.
else if (!(l01_2 > epsilon));
// Or, are (x0,y0), (x1,y1) and (x2,y2) collinear?
// Equivalently, is (x1,y1) coincident with (x2,y2)?
// Or, is the radius zero? Line to (x1,y1).
else if (!(Math.abs(y01 * x21 - y21 * x01) > epsilon) || !r) {
this._ += "L" + (this._x1 = x1) + "," + (this._y1 = y1);
}
// Otherwise, draw an arc!
else {
var x20 = x2 - x0,
y20 = y2 - y0,
l21_2 = x21 * x21 + y21 * y21,
l20_2 = x20 * x20 + y20 * y20,
l21 = Math.sqrt(l21_2),
l01 = Math.sqrt(l01_2),
l = r * Math.tan((pi - Math.acos((l21_2 + l01_2 - l20_2) / (2 * l21 * l01))) / 2),
t01 = l / l01,
t21 = l / l21;
// If the start tangent is not coincident with (x0,y0), line to.
if (Math.abs(t01 - 1) > epsilon) {
this._ += "L" + (x1 + t01 * x01) + "," + (y1 + t01 * y01);
}
this._ += "A" + r + "," + r + ",0,0," + (+(y01 * x20 > x01 * y20)) + "," + (this._x1 = x1 + t21 * x21) + "," + (this._y1 = y1 + t21 * y21);
}
},
arc: function(x, y, r, a0, a1, ccw) {
x = +x, y = +y, r = +r, ccw = !!ccw;
var dx = r * Math.cos(a0),
dy = r * Math.sin(a0),
x0 = x + dx,
y0 = y + dy,
cw = 1 ^ ccw,
da = ccw ? a0 - a1 : a1 - a0;
// Is the radius negative? Error.
if (r < 0) throw new Error("negative radius: " + r);
// Is this path empty? Move to (x0,y0).
if (this._x1 === null) {
this._ += "M" + x0 + "," + y0;
}
// Or, is (x0,y0) not coincident with the previous point? Line to (x0,y0).
else if (Math.abs(this._x1 - x0) > epsilon || Math.abs(this._y1 - y0) > epsilon) {
this._ += "L" + x0 + "," + y0;
}
// Is this arc empty? Were done.
if (!r) return;
// Does the angle go the wrong way? Flip the direction.
if (da < 0) da = da % tau + tau;
// Is this a complete circle? Draw two arcs to complete the circle.
if (da > tauEpsilon) {
this._ += "A" + r + "," + r + ",0,1," + cw + "," + (x - dx) + "," + (y - dy) + "A" + r + "," + r + ",0,1," + cw + "," + (this._x1 = x0) + "," + (this._y1 = y0);
}
// Is this arc non-empty? Draw an arc!
else if (da > epsilon) {
this._ += "A" + r + "," + r + ",0," + (+(da >= pi)) + "," + cw + "," + (this._x1 = x + r * Math.cos(a1)) + "," + (this._y1 = y + r * Math.sin(a1));
}
},
rect: function(x, y, w, h) {
this._ += "M" + (this._x0 = this._x1 = +x) + "," + (this._y0 = this._y1 = +y) + "h" + (+w) + "v" + (+h) + "h" + (-w) + "Z";
},
toString: function() {
return this._;
}
};
export default path;