autobuffer
autoplay autoplay\n\nA Boolean attribute; if specified (even if the value is "false"!), the audio will automatically begin to play back as soon as it can do so without stopping to finish loading the data.
buffered An attribute you can read to determine which time ranges of the media have been buffered. This attribute contains a TimeRanges object.
controls controls\n\nIf this attribute is present, the browser will offer controls to allow the user to control audio playback, including volume, seeking, and pause/resume playback.
loop loop\n\nA Boolean attribute; if specified, we will, upon reaching the end of the audio, automatically seek back to the start.
mosCurrentSampleOffset
mozCurrentSampleOffset mozCurrentSampleOffset\n\nThe offset, specified as the number of samples since the beginning of the audio stream, at which the audio is currently playing.
muted A Boolean attribute which indicates whether the audio will be initially silenced. Its default value is false, meaning that the audio will be played.
onabort Script to be run on abort
oncanplay [HTML5]\n\nScript to be run when a file is ready to start playing (when it has buffered enough to begin)
oncanplaythrough [HTML5]\n\nScript to be run when a file can be played all the way to the end without pausing for buffering
oncuechange [HTML5]\n\nScript to be run when the cue changes in a <track> element
ondurationchange [HTML5]\n\nScript to be run when the length of the media changes
onemptied [HTML5]\n\nScript to be run when something bad happens and the file is suddenly unavailable (like unexpectedly disconnects)
onended [HTML5]\n\nScript to be run when the media has reach the end (a useful event for messages like "thanks for listening")
onerror [HTML5]\n\nScript to be run when an error occurs when the file is being loaded
onloadeddata [HTML5]\n\nScript to be run when media data is loaded
onloadedmetadata [HTML5]\n\nScript to be run when meta data (like dimensions and duration) are loaded
onloadstart [HTML5]\n\nScript to be run just as the file begins to load before anything is actually loaded
onpause [HTML5]\n\nScript to be run when the media is paused either by the user or programmatically
onplay [HTML5]\n\nScript to be run when the media is ready to start playing
onplaying [HTML5]\n\nScript to be run when the media actually has started playing
onprogress [HTML5]\n\nScript to be run when the browser is in the process of getting the media data
onratechange [HTML5]\n\nScript to be run each time the playback rate changes (like when a user switches to a slow motion or fast forward mode)
onseeked [HTML5]\n\nScript to be run when the seeking attribute is set to false indicating that seeking has ended
onseeking [HTML5]\n\nScript to be run when the seeking attribute is set to true indicating that seeking is active
onstalled [HTML5]\n\nScript to be run when the browser is unable to fetch the media data for whatever reason
onsuspend [HTML5]\n\nScript to be run when fetching the media data is stopped before it is completely loaded for whatever reason
ontimeupdate [HTML5]\n\nScript to be run when the playing position has changed (like when the user fast forwards to a different point in the media)
onvolumechange [HTML5]\n\nScript to be run each time the volume is changed which (includes setting the volume to "mute")
onwaiting [HTML5]\n\nScript to be run when the media has paused but is expected to resume (like when the media pauses to buffer more data)
played A TimeRanges object indicating all the ranges of the audio that have been played.
preload
src src\n\nThe URL of the audio to embed. This is subject to HTTP access controls. This is optional; you may instead use the <source> element within the audio block to specify the audio to embed.
volume volume\n\nThe playback volume of any audio portions, in the range 0.0 (silent) to 1.0 (loudest).